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Karen Collins

music in. Video game music is distinct from music in most other media forms in that when composed well (according to the standards of the game community), the music is dynamic; that is, responsive to game events and player actions. This can mean, for instance, that various parameters of the music (such as tempo, key, and instrumentation), or sequences or sections of music, are altered based in real time on what is happening in the game. For example, a player-generated change in music occurs in Koji Kondo’s music for ...