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Article

Circuit bending  

Brandon Smith

Creation of new connections inside sound-generating electronic devices to provide sounds unintended by their original designers. A wide range of effects can be achieved, and extra tactile controls such as potentiometers, switches, photocells, and body contacts can be added to control the new effects, the most frequent modification being for pitch control. Often various ‘bends’ are found accidentally by arbitrarily connecting two different points on the circuit board. Circuit bending has attracted considerable attention among persons interested in experimental electronic music and synthesizers, and it can be achieved with limited electronics knowledge and construction skills. Because circuit bending calls for unauthorised, sometimes radical changes to the circuitry’s original pathways, it risks damaging or destroying the device being modified. Toys are often exploited for circuit bending because of their ubiquity and low cost and the small risk of electrical shock from their low voltage. Battery-operated toys such as the Texas Instruments Speak n’ Spell and the Casio SK-1 have latent sonic potential and are prime targets for tinkerers seeking such sounds inexpensively or at no cost and because they tend to ‘glitch’ easily, spewing out fragmented bits of digital speech and strange sounds. Examples of circuit-bent creations include electronic keyboards, sound modules, drum machines, effects pedals, and karaoke machines. Video bending uses these same methods to modify video-game consoles to make abstract visual patterns in addition to novel sounds....

Article

EMS (ii)  

Hugh Davies

revised by Anne Beetem Acker

[Elektronmusikstudion] (Swed.: ‘electronic music studio’)

The Swedish national centre for electronic music and sound art, in Stockholm. It was preceded by a smaller studio run by the Worker’s Society of Education from 1960. EMS was established by Swedish Radio in 1964 under music director and composer Karl Birger Blomdahl (1916–68), who hired the composer and performer Knut Wiggen (b 1927) to take charge of creating the studios. In 1965 an old radio theatre studio called the klangverstan (‘sound workshop’) opened for composers. Construction of a new facility was begun, but after Blomdahl’s death EMS became independent, funded only in small part by Swedish Radio, and otherwise by Fylkingen (a society for experimental music and arts) and the Swedish Royal Academy of Music.

Wiggen envisioned EMS as both a place to produce electro-acoustic music and a research institution that would give the composer ‘the possibility of describing sounds in psychological terms’. The studio was equipped accordingly. The sound sculpture ...

Article

Erbe, Thomas  

Eliot Gattegno

(b Milwaukee, WI, June 27, 1960). American computer musician, sound engineer, and educator. Erbe has played an important role in American experimental and electronic music since the late 1980s. He wrote the pioneering and widely used program SoundHack, has taught computer music at key institutions, and has become one of the most highly respected sound engineers for contemporary music. Erbe studied computer science and music at the University of Illinois, Urbana-Champaign and got his start as an audio engineer by volunteering at WEFT, WPGU, and Faithful Sound Studios.

He was the technical director of the Center for Contemporary Music (CCM) at Mills College (1987–93). There he worked as a computer musician and recording engineer with composers Robert Ashley (Improvement, 1992), Larry Polansky (The Theory of Impossible Melody, 1993), James Tenney (Selected Works, 1993), and Alvin Curran (Schtyx, 1994). During this period he also developed a four-channel spatial audio processor for the NASA Ames Research Center. His research at CCM included the development of SoundHack (...

Article

GAME  

Hugh Davies, Annette Vande Gorne, and Anne Beetem Acker

[Générateur automatique de musique électronique] (Fr.: ‘automatic electronic music generator’)

Composition machine developed by the Belgian composer Léo Küpper (b Nidrum, 16 April 1935) in Brussels between 1968 and 1978. Küpper had begun experimenting with electronic music in 1959 while a student at Liège University, using two Brüel & Kjaer oscillators and a tape recorder. In 1962 he began work in Brussels at APELAC, the first Belgian electronic music studio, and joined the musical sound-effects department of the RTBF. The GAME system formed the basis of Küpper’s electronic music studio in Brussels, the Studio de Recherches et de Structurations Electroniques Auditives, which he founded in 1967. The first version of the GAME, completed in 1971, was used in concerts and installations. It consisted of 60 separate modules, using a combination of analogue and digital techniques, which could be freely selected and combined. The modules were programmed in an upright console approximately 4 × 2 metres by making a large number of patchcord interconnections, so that the surface of the console was festooned with cables. Most of the controls operated during a performance were placed in front of the console....

Article

Georgia Tech Center for Music Technology  

Jason Freeman and Frank Clark

[GTCMT]

Interdisciplinary research centre for music, computing, engineering, design, and business, founded in 2008 at the Georgia Institute of Technology in Atlanta. The Center focuses on the development and deployment of transformative musical technologies, and emphasizes the impact of music technology research on scholarship, industry, and culture. In 2012 the Center had 23 faculty members.

Numerous projects have involved the development of new musical instruments, particularly mobile instruments for smartphone devices; robotic musicians that can listen to and collaborate with human performers; and novel instruments and interfaces designed for health and educational applications. GTCMT research projects have received many grants, mostly from the National Science Foundation. Two spinoff companies, ZooZ Mobile and Khush, have commercialized research results to produce mobile music creation applications.

Though the GTCMT does not have a direct educational mission, it collaborates closely with the university’s School of Music, and several of its faculty members teach courses and advise students in Georgia Tech’s Master of Science and Ph.D. programmes in music technology. The GTCMT presents concerts featuring new instruments, and related events, notably the annual Margaret Guthman Musical Instrument Competition, co-sponsored since ...

Article

Mobile phone  

Alexander Bonus

[iPhone, Android, smartphone]

Portable electronic communication device. These have become robust platforms for digital audio production, composition, and music performance since the beginning of the 21st century. Recent compositions for mobile-phone ringtones might represent an emerging music genre. Since 2008, many commercial apps have transformed mobile devices into miniature synthesizers. Popular virtual-instrument programs such as Ocarina (2008) by the Smule Corporation and Band (2008) by MooCowMusic harness the phone’s numerous interfaces in various ways. Multi-point touch screens offer players the ability to manipulate graphical fingerholes, fretboards, drum pads, and keyboards, thus approximating the playing experience of acoustic wind, string, percussion, and keyboard instruments. Beyond its use in voice recording and transmission, a device’s microphone can register breath intensity, enabling users to initiate tones and alter dynamics as though playing a wind instrument.

Some mobile sound-production programs feature real-time voice manipulation, including auto-tune or pitch correction. Additional levels of musical functionality can be mapped to a phone’s accelerometer (an internal speed and direction detector). When the device is swung, shaken, or tilted, the accelerometer can trigger alterations in timbre, vibrato, pitch, and other variables. More advanced uses have been proposed. For example, a phone’s camera, acting as a real-time motion sensor, could affect many aspects of sound synthesis and sequencing; and the GPS (global positioning system) indicator has the potential to take location markers from other phones across the planet and turn those data into sonic information....

Article

Novak, Yann  

Mandy-Suzanne Wong

(b Madison, WI, 1979). American sound artist, installation artist, electronic composer, laptop performer, and visual artist. Based in Los Angeles, he has collaborated with Will Long, Mise_En_Scene, and Marc Manning, among others, and exhibited and performed throughout the United States and Europe. He owns and operates Dragon’s Eye Recordings, which promotes promising but under-recognized sound artists and composers.

Novak’s installations, along with his electronic compositions and performances, typically consist of quiet, subtly shifting textures. These sounds are often field recordings of environmental sounds, digitally transformed into exquisite drones or slow-moving melodies, as in +ROOM (2009). Novak’s work is often associated with Ambient music, demonstrating the fluid, and indeed questionable, nature of the boundary between music and field recording or, generally speaking, between music and sound art. However, unlike ambient music, Novak’s pieces are often programmatic. The goal, in many of his works, is to transform documentation into narrative by digitally altering prerecorded sounds and images. His alterations often consist not of fleshing out sounds and images by adding to their characteristics, but of digitally erasing their distinguishing features. He may obliterate the movement that we typically see in video, reducing it to a static expanse of color. Similarly, he alters environmental sounds beyond recognition into contemplative textures....

Article

San Francisco Tape Music Center  

Marc Battier

Music studio and composer’s collective. It was established in San Francisco in 1961 by Ramon Sender and Pauline Oliveros, and was soon joined by Morton Subotnick. Its first location was on Jones Street, but after the building accidentally burned down, the center relocated to a large building on Divisadero Street. It was not only the first electronic music studio on the West Coast but also became a hub of artistic activities and technological research. In addition to offering light shows designed by Anthony Martin, it hosted many composers, poets and artists, and programmed various concerts: the Sonics series, regular programming featuring avant-garde music from the Americas, Asia, and Europe, the three Tudorfest festivals, and other events. This is where in 1964 Terry Riley’s In C was first performed and in 1965 Steve Reich first played his It’s gonna rain. The center was the site of a number of technological developments with Bill Maginnis, also a composer, and, in ...